Author: John Perkins

CORRUPTION OF THE TARRASQUE
MUTATION SUPPLEMENT
J.M. PERKINS

Corruption of the Tarrasque
Mutations Supplement
For the Salt in Wounds Campaign Setting
Utilizing 5th Edition Rules of the World’s Oldest RPG
Written and Designed by J.M. Perkins
Copyright 2017 J.M. Perkins & Pangolin Press
Edited by Mike Myler
Art by Jeffrey Chen
Additional Art used under license from Jess Stock & Bigstock, Images copyright Bigstock & Jess Stock
Layout by J.M. Perkins
Declaration of Open Game Content
All text pertaining to game mechanics and statistics, along with the class names, are declared Open Game Content. All items subject to the definition of Product Identity (see OGL) are the property of J.M. Perkins & Pangolin Press and cannot be used without written permission, with the exception of clip art used under permission or license.

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TABLE : FAVORED MUTATIONS

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TABLE : BLIGHTED MUTATIONS

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ORIGIN
BLOOD OF THE PRIMORDIALS

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WANT MORE ?More?

The City of Salt in Wounds
Everyone knows how the City of Salt in Wounds came about. But for those who have not visited in person, it is hard to conceive of the scale of the place. It is even harder for outsiders to understand how wholly the economic engine of butchering the bound Tarrasque has transformed the society of Salt in Wounds in addition to the surrounding landscape. Upon approach to the city, the first thing a traveler will note is the sounds of the monster screaming. Its roar echoes for dozens of leagues, and the ground occasionally trembles as the creature at the core of Salt in Wounds thrashes. Most times, the God-Butchers and Marrow Miners keep the creature unconscious but even they -toiling night and day- can not extract enough to keep the creature down every hour. Drawing closer, the traveler will notice the shift in ecology and weather; the deciduous forest with its seasonal snows gives way to a humid, almost tropical…
Salt in Wounds is a campaign setting, made possible by numerous patrons and kickstarter backers with new supplements published bi-monthly.
Learn more or Pre-Order at www.saltinwoundssetting.com

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ABOUT THE AUTHOR

J.M. Perkins is an action horror author, game designer, and writer of other things. By day he is an Administrator for a biotech company, by night he’s asleep… mostly.
He’s sold over twenty short stories and used three successful kickstarter campaigns to publish his work. Currently, J.M. Perkins is creating his Tabletop RPG Setting ‘The City of Salt in Wounds.’
Other Titles by J.M. Perkins:
CHEMO: How I Learned to Kill (Novel)
The Adequate Commoner (PF)
You’re Gonna Die Screaming (PF)
Design Notes (Essay Collection)
Mummies, Masks & Superpowers
Love, Werewolves & Algorithms
You can learn more about J.M. Perkins at his website www.jmperkins.com

OPEN GAME LICENSE Version 1.0a
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15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards
of the Coast, Inc.
System Reference Document 5.0 Copyright 2016,
Wizards of the Coast, Inc.; Authors Mike Mearls,
Jeremy Crawford, Chris Perkins, Rodney Thompson,
Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R.
Cordell, Chris Sims, and Steve Townshend, based on
original material by E. Gary Gygax and Dave Arneson.