WotC-MotP_release_notes.txt Each data set consists of the following components by itself: 1. Character files (NPC's) 2. Data list/SQL/Core DB file(s) ß AS APPROPRIATE 3. Help .chm files 4. Portrait files * The presence of a "placeholder.txt" in any of the above listed directories means that component has not been completed yet. Missing components, when completed, will replace the 'placeholder.txt' file * The help .chm files are a "compiled HTML manual" - They are designed to open in an internet browser. The .chm files have been tested with Internet Explorer 6.0 (or higher) successfully only, other browsers may yield unreadable display. All data set consists of the following components; 1. Outputsheets (HTML and PDF) 2. Generic Portrait files 3. System (Game Mode) files Credits Original Creator: Thomas (Kirin'Tor) Kyle Updates by: Thomas (Kirin'Tor) Kyle, Justin Franklin, Ray Phay Updates Notes by Month *** September 2005 (Version #8) Bug Fixes *** Class Skills: Changed all classes to now allow you to pic up to 99 class skills. *** April 2005 (Version #7) Bug Fixes *** Multiple Items Consolidated Across Other 3.0 Data Sets Minor Spelling/Description Updates *** August 2004 (Version #6) Bug Fixes *** Magic Items Added Ethereal Tapestry Prestige Classes Divine Agent added description “The Divine Agent is a specially selected agent of her deity, and she acts in the service of that diety or power (MotP24)” Gatechrasher added description “Gatecrashers see themselves as cosmic free agents, who can influence the natives of the planes (MotP26).” Planar Champion added description “The Planar Champion moves between planes, always driven to battle. (MotP28).” Planeshifter added description “The Planeshifter is a magical scholar and expert in planar travel (MotP30).” Spells Analyze Portal added Concentration, up to 1 round/level (D) to type Spell Duration Analyze Portal changed duration to Concentration, up to 1 round/level (D) Analyze Portal added See Text to type Spell Save Analyze Portal changed Saving Throw to See Text Attune Form added 2 hours/level (see text) to type spell duration Attune Form changed duration to 2 hours/level (see text) Avoid Planar Effects changed school to Abjuration Avoid Planar Effects changed duration to 1 minute/level Chamber added [Force] to type Spell Descriptors Chamber changed descriptor to [Force] Dream Travel added 1 hour/level (D) to type Spell Duration Dream Travel changed duration to 1 hour/level (D) Dream Travel added Will negates (harmless) to type Spell Save Dream Travel changed duration to Will negates (harmless) Elemental Body added [see text] to type Spell Descriptor Elemental Body changed descriptor to [see text] Ethereal Mount added (Creation) to type Spell Descriptors Ethereal Mount changed descriptor to (Creation) Improved Alarm added 8 hours/level (D) to type Spell Duration Improved Alarm changed Duration to 8 hours/level (D) Improved Alarm changed Spell Description to “As the Alarm spell, and in addition the spell works on creatures traveling in coterminous and coexistent planes (MotP35)” Improved Portal Alarm changed Duration to 8 hours/level (D) Improved Portal Alarm changed Description to “As Portal Alarm with some additions [see text] (MotP35).” Interplanar Message changed save to Will negates (harmless) Interplanar Message added [Language-Dependant] to type Spell Descriptors Interplanar Message changed spell descriptor to [Language-Dependant] Mirror Walking changed Target to Creature touched, and see text. Mirror Walking changed casting time to 1 round Portal Alarm changed description to “Portal Alarm sounds a mental or audible alarm each time a creature of Tiny or larger passes through (MotP36).” Portal Alarm added 2 hours/level (D) to type Spell Duration Portal Alarm changed Duration to 2 hours/level (D) Portal Beacon changed Spell Resistance to No Positive Energy Protection changed Saving Throw to Will negates (harmless) Positive Energy Protection changed Spell Resistance to No Reality Maelstrom changed Spell Resistance to Yes Reality Maelstrom added Will negates, Reflex negates to type Spell Save Reality Maelstrom changed Saving throw to Will negates, Reflex negates Reality Maelstrom changed Area to 5-ft.-radius/level emanation, centered on a point in space, and 10-ft.-radius burst centered on the same point. Revive Outsider added (Healing) to type Spell Descriptors Revive Outsider changed descriptor to (Healing) Revive Outsider added None (see text) to type Spell Save Revive Outsider changed Saving Throw to None (see text) Safety added No or Yes (harmless) to type Spell Resistance Safety added None or Will Negates (harmless) to type Spell Save Safety changed Saving Throw to None or Will Negates (harmless) Safety changed Spell Resistance to No or Yes (harmless) Safety added Personal or Touch to type Spell Range Safety changed range to Personal or Touch Scramble Portal changed School to Transmutation Scramble Portal added None (for portal); Will negates (for user) to type Spell Save Seal Portal added Permanent (D) to type Spell Duration Seal Portal changed duration to Permanent (D) Shadow Cache added (Shadow) to type Spell Descriptors Shadow Cache changed Descriptor to (Shadow) Shadow Cache added 1 minute/level (D) to type Spell Duration Shadow Cache changed duration to 1 minute/level (D) Shadowfade changed range to Personal or Touch Shadowfade changed Descriptor to (Shadow) Xorn Movement changed level to Wizard 5 and Sorcerer 5 Xorn Movement changed Saving Throw to Will negates (harmless) Zone of Respite changed casting time to 2 rounds Tables Added Random Demiplane generator tables and added a master to launch them all (it isn’t as pretty as I would like but since I can’t set the order I didn’t add any text descriptors that could get mixed up) Created all of the templated monsters used in all the tables Changed Positive Energy Plane Encounters 61-75 Changed Abyssal Encounters master 1-2 number from 1d4+2 to 1d4 +1 Changed Abyssal Encounters master 20-23 should be a dretch Added table random color pool to Astral Encounters table range 35-44 Updated 50-51 (added monster narzugon 1d3, and 1-3 nightmares) Added (same number of each) to 50-51 Changed ethereal encounters 14 to monster devil narzugon and nightmare Redid every table call in every table so that it actually called the right table Monsters Redid all of the creatures with templates from the MotP giving them the template Added Frightful Presence to the info race special qualities Changed Frightful Presence on the Astral Dreadnaught from Special Attacks to Special Qualities Added a –1 to the Astral Dreadnaught’s Ref Save (not sure why it is coming up 9 instead of 8) Changed Celestial, Firre.rac base Dex to 14 Changed Celestial, Firre.rac Alignment to always Chaotic Good Changed Celestial, Firre.rac removed GUID skill which was the old version of Knowledge (The Planes) Redid Celestial, Firre.mon file Demon, Armonite added 8 points to hide to bring it to a –4, and added 8points to Intimidate to bring it to +9 Rebuilt Demon, Nazugon monster file Demon, Spinagon reduced Hide by 1 Rebuilt Energon, xax-Ya monster file Changed Dusk Beast Dex to 15 Rebuilt Dusk Beast Monster file Inevitables, Koyarut replaced GUID with vampiric touch and enervation ray, Rebuilt Inevitables Koyarut monster file Inevitable, Marut replaced GUID with Fist of Thunder and Lightning in the race file Rebuilt Marut Monster file Rebuilt Mercane Monster file Rebuilt all of the Magma Paraelementals monster files (someone must have changed to race file to have the right saves, but not the monster file) Ooze Paraelemental, greater changed listen and spot to +26 Rebuilt Yugoloth, Cannoloth monster file (missing bite attack) Removed GUID from yugoloth, nycaloth (special attacks) and replaced with wounding Removed GUID from yougoloth, nycaloth skills and replaced with Knowledge (the Planes Gave Yugoloth, nycaloth martial proficiency Greataxe Rebuilt Yugoloth, Nycaloth monster file *** Previous 2004 (Version #5) Bug Fixes (General)*** Templates Implemented Feats can grant a bonus to a single save. Magic items can now add to base speed or apply a multiplier to it. Classes: Dynamic Class Feature Selection Implemented Ability Score Bonuses\Penalties applied to stats. Classes Add &\Or Modify Racial Attacks\Qualities (where appropriate). Classes Add\Modify Natural Attack forms (where appropriate). Classes Add to Natural Armor bonus (where appropriate). Classes now advance any and all monk features (where appropriate). Classes now support language requirements. Domains grant bonuses to sub-skills (where appropriate).Changes in Version: #5 (May \ 1.5.55 Updates) Templates Implemented Feats can grant a bonus to a single save. Magic items can now add to base speed or apply a multiplier to it. Classes: Dynamic Class Feature Selection Implemented Ability Score Bonuses\Penalties applied to stats. Classes Add &\Or Modify Racial Attacks\Qualities (where appropriate). Classes Add\Modify Natural Attack forms (where appropriate). Classes Add to Natural Armor bonus (where appropriate). Classes now advance any and all monk features (where appropriate). Classes now support language requirements. Domains grant bonuses to sub-skills (where appropriate).