WotC-Core 3.5 Release Notes.txt Each data set consists of the following components by itself: 1. Character files (NPC's) 2. Data list/SQL/Core DB file(s) ß AS APPROPRIATE 3. Help .chm files 4. Portrait files * The presence of a "placeholder.txt" in any of the above listed directories means that component has not been completed yet. Missing components, when completed, will replace the 'placeholder.txt' file * The help .chm files are a "compiled HTML manual" - They are designed to open in an internet browser. The .chm files have been tested with Internet Explorer 6.0 (or higher) successfully only, other browsers may yield unreadable display. All data set consists of the following components; 1. Outputsheets (HTML and PDF) 2. Generic Portrait files 3. System (Game Mode) files Credits Original Creator: Thomas (Kirin'Tor) Kyle Updates by: Thomas (Kirin'Tor) Kyle and Ray Phay Updates Notes by Month *** September 2005 (Update #11) Bug Fixes *** Class Skills: All Classes, NPC's and Prestige Classes now will be able to assign individual class skills from the skills page. Searing light: had the wrong spell description. Corrected Darkwood Buckler: Showing -1 for Armor Check penalty and should be 0. Corrected Raise Dead: wrong amount of GP cost. Corrected. Resurrection: wrong amount of GP cost. Corrected. True Resurrection: wrong amount of GP cost. Corrected. Gibbering Mouther: Added the Spittle to the Natural attack section and corrected the notes for this ability. Druid: Added Spontanious Casting as a 1st level class feature. Magic Vestment: had the wrong spell description. Corrected Cloak of the Bat: Was giving the wrong bonus for hide and an AC bonus that it shold not have been giving. Corrected to +5 hide bonus only. Fire Elemental Huge: Was built using the Water Elemental race file. Corrected to use the Fire Elemental race file. Fire Elemental Greater: Was built using the Water Elemental race file. Corrected to use the Fire Elemental race file. Fire Elemental Elder: Was built using the Water Elemental race file. Corrected to use the Fire Elemental race file. Sea Cat: Corrected the Description and Combat section of the notes and added the special qualities. Pixie: Had the wrong weapons as a racial proficiency. Corrected automatic language to also include Sylvan Nixie: Had the wrong weapons as a racial proficiency. Corrected automatic language from common to sylvan Grig: Had the wrong weapons as a racial proficiency. Corrected automatic language from common to sylvan Dragon Disciple: Created a template so that you can add and equip your bite and claw attacks. Druid Wild Shape: I removed the wild shape (small, medium, large) from the grouping of this feature as it was needed for a few feats. So you may see a duplicate entry in your features section. Dragon, Black, Great Wyrm: Corrected his fly speed from 150 poor to 200 Clumsy Dragon, Black, Wyrm: Corrected his fly speed from 150 poor to 200 Clumsy Mimic: Added the missing Crush special attack to the description. Improved Spell Capacity: Changed type to Multiple targets so that it will add to the spell count. *** June 2005 (Update #10) Bug Fixes *** MM v35e Pixie: Corrected the weapon proficiencies in the race file plus added Dodge as a bonus feat and corrected the spell resistance. Nixie: Corrected the weapon proficiencies in the race file. Grig: Corrected the weapon proficiencies in the race file. Updated all dragons to be able to select the multiattack feat. Dwarf, Deep: Corrected the ability scores in the race file Dwarf, Duergar: Corrected the ability scores in the race file Dwarf, Mountain: Corrected the ability scores in the race file DMG v35e Arcane Trickster: Added disable device as a class skill *** April 2005 (Update #9) Bug Fixes *** DMG: Archmage: corrected Will save Aristocrat: gave proficiency with Martial weapons Dwarven Defender: gave proficiency with Martial weapons Eldrich Knight: corrected Will save Heirophant: corrected will save and fort save Horizon Walker: corrected Fort save Red Wizard: corrected Will save Thaumaturgist: corrected Will save, added Lesser Planar ally as a class requirement added Familiar Spell (int) added Improved Metamagic Feat added Spell knowledge epic and Improved Spell Capacity Intelligent Item Primary Abilities: added Item can cast Major Image 1/day Arcane Archer: added 1st level caster as a requirement *** February 2005 (Update #8) Bug Fixes *** PHB: Rogue: Changed Traps feature to Trapfinding and added a feature group Whip: Added it to the Weapon Finesable table Sai: Changed to a light weapon. Hill Dwarf: Race file still flagged as if the race was a potential ‘companion’ fixed Quarterstaff: Added as a Monk weapon Shillelagh: Corrected the text information for the damage. Rock Gnome: the +1 racial bonus to attack rolls is against Kobolds & Goblinoids, NOT Orcs & Goblinoids corrected Exotic Weapon Proficiency: Modified the description to include the Prereq information on the required Str 13 for the Bastard sword and Dwarven waraxe. DMG: Eldritch Knight (PrC): Fortitude save should be Good now corrected. Darkwood Buckler: corrected the Armor Check Penalty. types Intelligent Item Abilities: Added can cast Major image 1/day Table 8-33 Intelligent Item Primary Abilities: Added can cast Major image 1/day Bane weapon ability: Added in the Humanoid and Outsider subtypes. Hierophant: The Metamagic Feat special feature now grants a bonus feat when taken. Hierophant: Added in the missing Blast Infidel special feature. Witch: Set the spells so that you have to select all of the spells on your list that you know. THis was the only way I could find to get this to work. MM: Corrected the page numbers of the feats and added in the missing page numbers. Multiattack: Added this feat as available to the creatures with 3 or more natural attacks. Minotaur: Changed special attack Charge to Powerful Charge Shadow & Greater Shadow: AC Corrected, skill points and feats added. Sea Hag: Changed size to Medium and updated the monster file Giant, Fire: Updated to the best of the current code. Drow Elf: Corrections to both the Male and Female race files. Monstrous Humanoids: Removed Darkvision from the class features and updated all of the race files. Animals (all): Added the family Animal to all of the animal rac files. Ape: Added Multiattack as an available feat. Bear, Black: Added Multiattack as an available feat and corrected the AC bonus from Moral to Natural. Bear, Brown: Rebuilt the rac and mon file to fix some problems (i.e skill points and bite damage). Bear, Polar: Corrected the Bite damage. Added the racial bonus to the swim check and rebuilt the mon file. Camel, Bactrian (Two-Humped): Added in the No Primary Attack so that the attack and damage would show as secondary as per the MM. Camel, Dromedary (One-Humped): Added in the No Primary Attack so that the attack and damage would show as secondary as per the MM. Cat: Corrected the skill racial bonus and changed the Climb and jump skills to use the Dex modifier. Eagle: Renamed the claw attacks to Talon and corrected there damage to 1d4 from 1d3. Elephant: Added the African and Indian as listed in the MM. Elephant (all): Corrected the Hoof atack to Stamp as listed in the MM. Horse, Heavy: Added in the No Primary Attack so that the attack and damage would show as secondary as per the MM. Horse, Light: Added in the No Primary Attack so that the attack and damage would show as secondary as per the MM. Manta Ray: Added in the +3 natural armor bonus. Monkey: Corrected the Climb skill to use the Dex mod rather then the Str mod. Owl: Corrected the Natural attack from claw 1d6 to talon 1d4 as per the MM. Porpoise: Corrected natural attack from Butt to Slam as per the MM Rat: Corrected Climb and Swim skills to use Dex rather then Str. Rhinoceros: Added Powerful Charge and Low-light vision. Shark, Huge: Corrected space from 10ft. to 15ft. Shark, Large: Corrected space from 5ft. to 10ft. Snake, Viper, Huge: Corrected bite damage from 1d4 to 1d6 Snake, Viper, Large: Corrected reach from 10ft. to 5ft and climb skill to use Dex rather then Str. Snake, Viper, Medium: Corrected Climb skill to use Dex rather then Str. Snake, Viper, Small: Corrected Climb skill to use Dex rather then Str. Squid, Giant: Corrected space/reach from 10ft/10ft to 15ft/15ft. Weasel: Corrected Climb skill to use Dex rather then Str. Whale, Baleen: Corrected Cha from 4 to 6. Removed Multiattack since they only have 2 attacks. Whale, Orca: Corrected space from 10ft. to 15ft. Wolf: Rebuilt the mon file since there was a misterious 3 points getting added to the Survival skill and should not have been there. Vermin (all): Added the family Vermin to all of the vermin rac files. Giant Ant Queen: Corrected the class skills and gave the +8 racial climb modifier. Giant Ant Queen: Corrected the treasure Giant Ant Soldier: Removed Spot and Listen from the class skills. Giant Ant Worker: Removed Spot and Listen from the class skills. Giant Bee: Corrected CR from 1/2 to 1. Added Survival as a class skill. Giant Beetle, Bombardier: Removed Spot and Listen as class skills. Giant Beetle, Fire: Removed all skills from being class skills. Giant Beetle, Stag: Removed Spot and Listen as class skills. Giant Praying Mantis: Corrected Natural Armor from +4 to +6. and CR from 2 to 3. And Space from 5ft to 10ft. Giant Praying Mantis: Removed Listen as a class skill and added the +4 racial bonus to Spot and Hide Checks. Giant Wasp: Added Survival as a class skill. Corrected space from 5ft to 10ft. Centipede, Colossl: Corrected the Ability scores. Corrected CR from 8 to 9. Corrected HD from 32 to 24. Corrected Advancement. Centipede, Gargantuan: Corrected Str and Con scores. Corrected Reach from 10ft to 15ft. Corrected HD from 16 to 12, and adjusted Advancement. Centipede, Huge: Corrected Con from 10 to 12. Corrected HD from 4 to 6. Corrected Advancment. Centipede, Large: Corrected HD from 2 to 3. Corrected Advancment. Corrected Racial Climb and Hide modifiers. Changed Climb to use Dex modifier. Centipede, Medium: Changed Climb to use Dex modifier. Centipede, Small: Changed Climb to use Dex modifier. Centipede, Tiny: Changed Climb to use Dex modifier. Scorpion, Colossal: Corrected HD, Ability scores, Advancement, CR, Natural Armor Bonus, Treasure. Scorpion, Colossal: Corrected Special Attack from Squeeze to Constrict. Scorpion, Gargantuan: Corrected HD, Ability scores, Advancement, CR, Natural Armor Bonus, Treasure. Scorpion, Gargantuan: Corrected Special Attack from Squeeze to Constrict. Scorpion, Huge: Corrected HD, Ability scores, Advancement, CR, Natural Armor Bonus, Treasure. Scorpion, Huge: Corrected Special Attack from Squeeze to Constrict. Scorpion, Large: Corrected HD, Ability scores, Advancement, CR, Natural Armor Bonus, Treasure, Space. Scorpion, Large: Corrected Special Attack from Squeeze to Constrict. Scorpion, Medium-Size: Corrected Special Attack from Squeeze to Constrict. Scorpion, Small: Corrected Special Attack from Squeeze to Constrict. Scorpion, Tiny: Corrected Special Attack from Squeeze to Constrict. Spider, Colossal Hunter: Corrected HD, Ability scores, Advancement, CR, Natural Armor Bonus, Treasure. Spider, Colossal Web: Corrected HD, Ability scores, Advancement, CR, Natural Armor Bonus, Treasure. Spider, Gargantuan Hunter: Corrected HD, Ability scores, Advancement, CR, Natural Armor Bonus, Treasure. Spider, Gargantuan Web: Corrected HD, Ability scores, Advancement, CR, Natural Armor Bonus, Treasure. Spider, Huge Hunter: Corrected HD, Ability scores, Advancement, CR, Treasure. Spider, Huge Web: Corrected HD, Ability scores, Advancement, CR, Treasure. Spider, Large Hunter: Corrected Advancement and Climb to use Dex rather then Str. Spider, Large Web: Corrected Advancement and Climb to use Dex rather then Str. Spider, Medium-Size Hunter: Corrected Treasure and Climb to use Dex rather then Str. Spider, Medium-Size Web: Corrected Treasure and Climb to use Dex rather then Str. Spider, Small Hunter: Corrected Climb to use Dex rather then Str. Spider, Small Web: Corrected Climb to use Dex rather then Str. Aboleth: Corrected space from 10ft. tp 15ft. Added the Special Attack Slime. Devil, Bearded (Barbazu): Corrected Slam damage from 1d4 to 1d6. Devil, Erinyes: Added the Spell Like Abilities. Devil, Hellcat (Bezekira): Corrected Claw and Bite damage. Devil, Horned (Cornugon): Changed Reach from 15ft to 10ft. Corrected Claw, Bite, and Tail damage. Devil, Ice (Gelugon): Changed Reach from 15ft to 10ft. Corrected Claw, Bite, and Tail damage. Devil, Imp: changed Cha from 10 to 14. Devil, Lemure: Removed the +3 bonus that the race file was adding to all of the saving throws. Devil, Pit Fiend: Added in the natural armor bonus. Corrected Space from 5ft to 10ft. Corrected the Natural Attacks damage. Animated Object, Colossal: Corrected Space/Reach and set it to (Tall). Added in the special attacks and qualties. Animated Object, Gargantuan: Added in the special attacks and qualties. Animated Object, Huge: Corrected Space/Reach and set it to (Tall). Added in the special attacks and qualties. Animated Object, Large: Corrected Space/Reach and set it to (Tall). Added in the special attacks and qualties. Animated Object, Medium-Size: Added in the special attacks and qualties. Animated Object, Small: Added in the special attacks and qualties. Animated Object, Tiny: Added in the special attacks and qualties. Ankheg: Corrected the Space from 5ft to 10ft and removed the extra environments. Aranea: Added the Web Natural attack and removed the extra environments. Archon, Hound: Correctd the Languages. Removed the Keen Vision special quality. Added the favored class Ranger. Archon, Lantern: Removed the Keen Vision special quality. Added the favored class Ranger. Assassin Vine: Changed space from 5ft to 10ft. Athach: Changed space from 10ft to 15ft. Removed missing feat from available feats. Azer: set favored class to Fighter. Barghest, Greater: Corrected speed from 30ft to 40ft and space from 5ft to 10ft. Barghest: Removed extra special qualities. Behir: Corrected space from 10ft to 15ft. Belker: Corrected space from 5ft to 10ft. Blink Dog: Corrected speed from 30ft to 40ft. Bodak: Corrected AC bonus from Moral to Natural Armor. Bugbear: Added favorite class Rogue. Centaur: Added favorite class Ranger. Chimera: Corrected damage for 1st bite attack, and changed Butt attack to Gore as per the MM. Chuul: Corrected space/reach from 5ft/10ft, to 10ft.5ft. Delver: Corrected space from 10ft to 15ft. Demon, Babau: Corrected the Slam attacks to Claw attacks as per the MM Demon, Balor: Corrected space from 5ft to 10ft. Corrected slam damage from 1d6 to 1d10. Demon, Hezrou: Corrected claw damage from 1d6 to 1d8. Demon, Marilith: Corrected space from 5ft to 10ft. Dinosaur, Deinonychus: Corrected space/reach from 5ft/10ft. to 10ft/5ft. Removed Rake attack and added Talons as per MM. Dinosaur, Megaraptor: Removed Rake attack and added Talons as per MM. Dinosaur, Triceratops: Corrected Str and Cha scores. Dinosaur, Tyrannosaurus: Corrected Str. Corrected Bite Damage from 5d8 to 3d6. Dire, Ape: Corrected all saves to Good. Dire, Badger: Corrected all saves to Good. Dire, Bat: Corrected all saves to Good. Dire, Bear: Corrected all saves to Good. Dire, Boar: Corrected all saves to Good. Dire, Lion: Corrected all saves to Good. Dire, Rat: Added the +8 racial mod for Swim checks and removed some missing special wualities from the race file. Dire, Shark: Corrected Natural Armor from +17 to +7. Corrected speed from Base 90 to Swim 60. Corrected bite damage from 2d6 to 2d8. Corrected WIll save to Good. Dire, Tiger: Corrected all saves to Good. Dire, Weasel: Corrected all saves to Good. Dire, Wolf: Corrected all saves to Good, and racial skill bonuses. Dire, Wolverine: Corrected all saves to Good. Displacer Beast, Pack Lord: Corrected the Natural Attack damage. Doppelganger: Corrected Fort save from Good. Dragon Turtle: Corrected space from 30ft to 15ft. Dryad: Added Longbow to proficiency Elemental (most of them): Added the Extraplanar descriptor and Elemental group Elemental, Air, Elder: Corrected the slam attacks from 1 to 2 and corrected the damage. Elemental, Air, Greater: Corrected the slam attacks from 1 to 2 and corrected the damage. Elemental, Air, Huge: Corrected the slam attacks from 1 to 2 and corrected the damage. Elemental, Air, Large: Corrected the slam attacks from 1 to 2 and corrected the damage. Elemental, Earth, Elder: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the Dex from 2 to 8. Corrected the space from 10ft to 15ft. Corrected speed from 20 to 30. Elemental, Earth, Greater: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 10ft to 15ft. Corrected speed from 20 to 30. Elemental, Earth, Huge: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 10ft to 15ft. Corrected speed from 20 to 30. Elemental, Earth, Large: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 5ft to 10ft. Elemental, Fire, Elder: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 10ft to 15ft. Corrected speed from 50 to 60. Elemental, Fire, Greater: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 10ft to 15ft. Corrected speed from 50 to 60. Elemental, Fire, Huge: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 10ft to 15ft. Corrected speed from 50 to 60. Elemental, Fire, Large: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 5ft to 10ft. Elemental (Water all): Replaced Fire for Water in the name in the Bio in the Monster files. Elemental, Water, Elder: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 10ft to 15ft. Corrected speed from base 20 to 30, and swim 90 to 120. Corrected Int from 6 to 10. Elemental, Water, Greater: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 10ft to 15ft. Corrected speed from base 20 to 30, and swim 90 to 120. Corrected Int from 6 to 8. Elemental, Water, Huge: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 10ft to 15ft. Corrected speed from base 20 to 30, and swim 90 to 120. Elemental, Water, Large: Corrected the slam attacks from 1 to 2 and corrected the damage. Corrected the space from 5ft to 10ft. Elf, Aquatic: Added the Swim speed Frost Worm: Corrected bite damage from 2d6 to 2d8. Gargoyle: Corrected Str from 11 to 15. Gargoyle, Kapoacinth: Corrected Str from 11 to 15. Genie, Janni: Corrected Base and Fly speeds, and equiped the Armor in the monster file. Ghoul: Corrected Cha from 16 to 12. Ghoul, Lacedon: Corrected Cha from 16 to 12. Added Turn Resistance and removed unknown quality. Giant, Cloud: Corrected Wis 12 to 16. Corrected space from 10ft to 15ft. Corrected Slam attacks from 1 to 2. Giant, Frost: Corrected Wis 10 to 14. Corrected space from 5ft to 10ft. Giant, Hil: Corrected Cha 16 to 7. Corrected space from 5ft to 10ft. Added +4 Level Adj. Corrected SLam damage from 2d6 to 1d4. Giant, Stone, Elder: Corrected Wis 10 to 12. Corrected space from 5ft to 10ft. Giant, Stone: Corrected Wis 10 to 12. Corrected space from 5ft to 10ft. Giant, Storm: Corrected Wis 16 to 20. Corrected space from 10ft to 15ft. Added Diplomacy as a class skill *** December 2004 (Update #7) Bug Fixes *** Horizon Walker Planar Terrains Updated Spelling Errors in Spells\Items\Etc. Updated Epic Synergies Added Minotaur Charge Ability Corrected Gnome Skill Bonuses Corrected Adept Attack, Saves, & Description Corrected Doppleganger Skills Corrected Calm Animals Level Corrected Silver Dagger, Masterwork Spelling Corrected Skeleton Template CHA Corrected Pincer Staff Stats Corrected *** November 2004 (Update #6) Bug Fixes *** Halfling super-hide bonus removed Feat "Large and In Charge" Requirements Added Template Level Adjustment Added Dragons recieve 120ft Darkvision automatically Ioun Stone, Dark Blue [Rhomboid] grants +2 spot & listen, as Alertness New DMG Variant Race now appear under DMGv35 Races, no PHBv35 Races *** Patch .666 Updates (Summary) *** Support for alternate currency systems (EG Dragonlance, d20 Modern) added Added new requirements for Feats\Tempaltes\Classes: Size, Template, Specific Spell, Caster Type, Deity, Gender, Weapon Prof. Added functionality for 3.5 Monkey Grip Templates can now modify level adjustment 3.5 Rangers will no longer (sometimes) recieve TWF at first level Items made from exotic materials now display properly Magic Armor Armor Check Penalty bug corrected DM Tab avaialble on Monster edit screen Power Critical now lists only weapons that have been Weapon Focused Epic Save bonuses corrected Corrected a bug releated to the selection of Dynamic Features Corrected several bugs related to templates *** October 2004 (Update #5) Bug Fixes *** 'Spells' item re-added PHB & DMG Eratta applied MM Eratta applied (Database only) Example Masterwork\Material Items corrected. Skill Focus Target Type & Target Corrected Monk recieves 4 skill points per level Dragon Disciple gives color selection (1st level) and shows breath weapon damage\shape type (3rd level) Witch and Undead Stalker descriptions updated Assassins now have spells known (as Bard) and proper Spells per Day Shurikens now get STR bonus. Swim now has proper Armor Check Penalty (x2) A minor circlet of blasting does 3d8 points of damage *** September 2004 (Update #4) Bug Fixes *** Magic Item & Spell Name limit increased to 150 chrs. Dragon Disciple NatAC Bonuses Corrected Weapon-Like Spell Categories added to Focusable weapon list' Multiple Feat Target Types & Stacking Qualifiers Updated Elf Proficiencies Updated (DMG Chap6 Variants Added) Undead Stalker Elf, Half-Human Gold Dwarf Witch Assassin Death Attack DC Implemented Natural Spell Requirements Corrected Widen Spell MetaMagic Level Added *** Previous 2004 (Version #) Bug Fixes (General)*** Templates Implemented Feats can grant a bonus to a single save. Magic items can now add to base speed or apply a multiplier to it. Classes: Dynamic Class Feature Selection Implemented Ability Score Bonuses\Penalties applied to stats. Classes Add &\Or Modify Racial Attacks\Qualities (where appropriate). Classes Add\Modify Natural Attack forms (where appropriate). Classes Add to Natural Armor bonus (where appropriate). Classes now advance any and all monk features (where appropriate). Classes now support language requirements. Domains grant bonuses to sub-skills (where appropriate). "Bite Attack" & "Claw Attacks" text corrected. Darkwood Buckler AC check corrected. Chaos Diamond pricing corrected. Arcane Trickster Saves and BAB Corrected Cold Iron & Alchemical Silver items aren't always Masterwork All ammunition should now price properly when magically enhanced. Skeleton template changes HD to D12 Rogue weapon proficiency no longer based on size. Longspear is a simple weapon, not martial. Monk's 'Diamond Soul' spell resistance should now calculate properly. Paladins (and other classes that turn\rebuke) now qualify for Improved Turning Sai is now marked as a monk\unarmed weapon. Ride is a Druid class skill. Dragon Discople saves corrected. Composite Bows now work as proficiency in base bow type. Magic Item Slot Descriptions Expanded All Extra Data incldued in the Core (from Sword & Fist, the Draconomicon, and other sources) has been rolled into one 'Bonus Data' set. All Items (Magical, Artifact, and Otherwise) had GP prices updated to reflect maximum eTools supports. (This should prevent the 'negative gold cost' roll-over caused by some artifacts.) All Gods updated to properly support only accepting worshipers of a specific race. Magical items that boost all saves updated to 1.5 standard for bonuses.